With Haunt being moved out of the Necronomicon it had become impossible for Kiku to gift knowledge of it. Instead of gifting a physical Necronomicon, make Kiku add its spells directly to the library as with the earlier spell gifts, and add Haunt back to the list of included spells.
|13 hours ago|
|.github||2 weeks ago|
|crawl-ref||12 hours ago|
|.gitignore||1 year ago|
|.gitmodules||3 months ago|
|.mailmap||1 year ago|
|LICENSE||4 months ago|
|README.md||2 weeks ago|
|SECURITY.md||2 weeks ago|
|codecov.yml||1 year ago|
Dungeon Crawl Stone Soup
Dungeon Crawl Stone Soup is a game of dungeon exploration, combat and magic, involving characters of diverse skills, worshipping deities of great power and caprice. To win, you'll need to be a master of tactics and strategy, and prevail against overwhelming odds.
How to Play
If you'd like to dive in immediately, we suggest one of:
- Start a game and pick a tutorial (select tutorial in the game menu),
- Read quickstart.md (in the docs/ directory), or
- For the studious, read Crawl's full manual.
There is also an ingame list of frequently asked questions which you can access by typing
You can play Crawl online, competing with other players or watching them. Click "Play Online Now!" on the Crawl homepage to find your closest server. You can play in your browser or over SSH.
Both classical ASCII and tiles (GUI) versions of Crawl are available to download for Linux, Windows and OS X.
- Our official homepage: crawl.develz.org
- Online webtiles play
- Offline downloads
- A community forum
- The official /r/dcss subreddit
- /r/roguelikes Discord
- IRC: #crawl on Libera (or #crawl-dev to chat development)
How you can help
If you like the game and you want to help make it better, there are a number of ways to do so. For a detailed guide to the crawl workflow, look at the contributor's guide.
At any time, there will be bugs -- finding and reporting them is a great help. Many of the online servers host the regularly updated development version. Bugs should be reported to our github issue tracker. Thoughtful ideas on how to improve interface or gameplay are welcome, but it's often best to discuss changes before opening an issue or pull request.
Crawl creates levels by combining many hand-made (but often randomised) maps, known as vaults. Making them is fun and easy. It's best to start with simple entry vaults: see simple.des for examples. You can also read the level-design manual for more help.
If you're ambitious, you can create new vaults for anywhere in the game. If you've made some vaults, you can test them on your own system (no compiling needed) and submit them via a github pull request. See the contributor's guide for details.
Monster Speech & Item Descriptions
Monster speech provides a lot of flavour. Just like vaults, varied speech depends upon a large set of entries. Speech syntax is effective but unusual, so you may want to read the formatting guide.
Current item descriptions can be read in-game with
?/ or out-of-game
them in dat/descript/. The following conventions should be more or less obeyed:
- Descriptions ought to contain flavour text, ideally pointing out major weaknesses/strengths.
- No numbers, please.
- Citations are okay, but try to stay away from the most generic ones.
We're always open to improvements to existing tiles or variants of often-used tiles (eg floor tiles). If you want to give this a shot, please contact us. In case you drew some tiles of your own, you can simply share them with a developer or submit them via a github pull request. See the contributor's guide for details.
For developers (both existing & aspiring!), you can download/fork the source code and write patches. Bug fixes as well as new features are very much welcome.
For large changes, it's always a good idea to talk with the dev team first, to see if any plans already exist and if your suggestion is likely to be accepted.
Please be sure to read docs/develop/coding_conventions.md too.
License and history information
Crawl is licensed as GPLv2+. See LICENSE for the full text.
Crawl is a descendant of Linley's Dungeon Crawl. The final alpha of Linley's Dungeon Crawl (v4.1) was released by Brent Ross in 2005. Since 2006, the Dungeon Crawl Stone Soup team has continued development. CREDITS.txt contains a full list of contributors.
Crawl uses the following open source packages; thanks to their developers:
- The Lua scripting language, for in-game functionality and user macros (license).
- The PCRE library, for regular expressions (license).
- The SQLite library, as a database engine (license).
- The SDL and SDL_image libraries, for tiles display (license).
- The libpng library, for tiles image loading (license).
Thank you, and have fun crawling!