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Give feedback for "<Mon> jumps onto a polymorph trap" in more circumstances. It used to give the message if the monster could be seen, and it would map the trap if the monster's location could be seen. That led to some confusion when an infra-visible monster was at a spot in the dark so the trap was accurately described but didn't get mapped. Map the trap if either the monster's or the trap's location can be seen. If it isn't already known and isn't becoming known (the infravision case), say "hidden trap" instead of "polymorph trap" in the message. Give the "jumps onto trap" message if either the monster can be seen or the trap's spot can be seen. When monster can't be seen, it would normally be described as "It"; switch to "Someone" (when humanoid) or "Something" (non-humanoid) instead. Minor unrelated bit: the use-container action was between the 2nd and 3rd polymorph cases. Move it, after the third one.
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NetHack 3.7.0 work-in-progress -- General information
NetHack 3.7 is an enhancement to the dungeon exploration game NetHack,
which is a distant descendent of Rogue and Hack, and a direct descendent of
NetHack 3.7.0 work-in-progress is not a release of NetHack. As a .0 version,
and still very early in its development cycle, there has already been changes
made, and there will continue to be many more prior to an eventual release.
The file doc/fixes37.0 in the source distribution will be updated with a list
of fixes as they are committed.
In short -- there are likely to be bugs. Don't treat NetHack-3.7 branch as
released code, and if stability is paramount, then the most recent
NetHack 3.6.6 release is safest for you.
We're making the .0 work-in-progress available so that you can observe, test
out, and contribute to its development. Constructive suggestions, GitHub pull
requests, and bug reports are all welcome and encouraged.
The file doc/fixes37.0 in the source distribution has a ful